CRYSTAL CAVERNSBASTION • HEAD-TO-HEAD
Gold320
Aether20
Income22
Workers2
Core100
BUILD PHASE
Build, reposition, upgrade, then start the wave.
Wave 1 / 120 / 145 power
Fighter BarracksChoose a fighter, then click a deployment tile. Your roster is fixed for this chapter.
Crystal Miners60g
Workers generate Aether during combat. Spend it on mercenaries: pressure the enemy Bastion and permanently raise your income.
Build phase: click a fighter → click a tile. Drag your placed fighters to reposition.
Threat Forecast
Enemy Bastion • Send Mercenaries
Selected Unit
Select one of your fighters on the battlefield to inspect it, upgrade it, or sell it.
Battle Feed
Combat speed
Single-player head-to-head strategy match

Break the Enemy Bastion.

This is not a roguelite. Build a formation, greed workers, spend Aether on mercenary sends, force enemy leaks, survive its sends, and use live commander abilities during animated combat. First Bastion to break loses; after Wave 12, the higher Core wins.

Balanced Command320g • 22 income • standard worker cost. Best first play.
Greed Doctrine270g • 34 income • weaker opening, stronger economy.
Fortress Doctrine390g • 16 income • safer opening, slower scaling.