That is not mean — it is useful. People only care when you solve a problem they already have, better than what they do now. This page helps you find that problem, prove it is real, and build the smallest version worth testing.
The rules worth stealing
Three ideas from three entrepreneurs. Memorize these.
Alex Hormozi — The Value EquationPeople pay for value. Value = (Dream Outcome × Likelihood of Success) ÷ (Time to Result × Effort Required). Make the top bigger and the bottom smaller.
Value=Dream Outcome × LikelihoodTime × Effort
Noah Kagan — The 48-Hour RuleFind 3 people willing to pay or commit within 48 hours. If you cannot, the idea is not ready.
Derek Sivers — If it's not useful, no one caresStop thinking about what is cool. Start thinking about what is useful. Ask real people and watch what they do.
Where to look
Start with your own frustrations
I keep forgetting…
I waste time when…
Students always complain about…
Teachers always have to repeat…
Parents get confused about…
Coaches struggle with…
People to listen to this week
Students in other grades
Teachers (ask 3, not 1)
Parents of friends
Coaches
Club leaders
Local small businesses
A useful idea makes something faster, easier, cheaper, clearer, more organized, or more personal.
Idea filter
Run every idea through these 8 questions before you build anything.
Can you name one specific person who has this problem?
Does this problem happen often — not once in a while?
What do people do right now instead?
Why is the current solution annoying, slow, expensive, or weak?
Is your idea solving the problem — or just adding a gimmick?
Could you test the first version in one week?
If physical, do you know what it would cost to make one?
Have you heard real quotes from real people?
Choose the right lane
Not every idea should become a product. Start in the lane that matches reality.
🛠 Service
Fastest to test. You help someone do something. Zero cost to start.
Tutoring, filming games, making study guides, organizing events.
💻 Digital
Best when the problem is information, reminders, planning, or access.