Every character needs the same width.
ASCII art depends on a monospace font: every character takes up the same amount of horizontal space.
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What if a picture was just text? See how ordinary characters became game worlds, then use the same trick to build your own.
In Rogue, a room is drawn with lines and dots. @ is you. $ is treasure. Every symbol is still text.
Move @ to $, or click a character on the map to reveal its ASCII code. The inspector stays alongside your game.
Three small experiments, one workspace. Learn why the characters line up, see how they make shades, then draw your own sprite.
ASCII art depends on a monospace font: every character takes up the same amount of horizontal space.
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Some characters cover very little of the screen. Others are visually dense. Artists can use that difference like light and dark pixels.
Choose a character, then click or drag to draw. Your picture and its raw text are the same data. Even spaces and line breaks count.
# can be a hashtag
# can be a corridor
# can be a dark patch in a picture
Think about the sprite you made. Why can ordinary text look like an image?
Before video walkthroughs were everywhere, players built elaborate title art in plain-text guides. Open an example to see the characters behind it.
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/ \| | _ ____ ____ ____ ____ ___
/ /\/| | | | _ \ __|| \ / ___| / |
\ \_ | |_| | |_|| |_ | |\ | | |____ / /| |
\ \| | __/ _| | |/ | | __ \/ /_| |_
__/ / \___/| | | |___| / | |__| |____ _|
\____/ |_| |_____| |\ \ \______/ |_|
__ __ _ ____ |_|_\/
/ \ | \ / \ | \| | ____
| \/ | / _ \ | |\ | | / \_
/ \ /_\ \| |/ | |/ \
| |\ /\ \ | /| | /\_ |
| | \/ \ |__ | |\ \| | \_/ |
|__| |/ \|___| \_____/This is the actual opening logo from Christian Wall’s Super Mario 64 walkthrough.
Open the original guide ↗,o##o ."";. .'@%; .,"##@O'. .;'"Oo""oOOO%";. '##o .###" .""O##%; '###O 'o;. .;O#@" '###@oooooO###" ,;"ooo@###O, '###O .oO. ,@@O;. ,###'; '###O .###" ,o##%, "@##o, '###O ,. . .;"@#@o ,"@##@", ."@@o 'o@#@O; ,%@##";, .;"@##@OOOOOOOO%, ;oOoOO%@#@%o'.
The guide credits this opening Halo ASCII logo to Dark Phenomenon.
Open the original guide ↗ ____ _ _
/ ___| __ _ _ __ / \ _ __ __| |_ __ ___ __ _ ___
\___ \ / _` | '_ \ / _ \ | '_ \ / _` | '__/ _ \/ _` / __|
___) | (_| | | | | / ___ \| | | | (_| | | | __/ (_| \__ \
|____/ \__,_|_| |_| /_/ \_\_| |_|\__,_|_| \___|\__,_|___/This title art appears at the top of Robert Carr’s San Andreas walkthrough.
Open the original guide ↗ ____
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\____/The author used a simple Poké Ball made entirely from text characters.
Open the original guide ↗Artwork is shown as text excerpts. Each example links to its attributed original guide.